| A side project for Studio 3 site analysis. I guess Rhino came in handy :D It was a good exercise to test my skills. | 
| In the process of creating the form. | 
| Creating curves took longer than expected, had to understand the way Osnap works or my curves would be off miles away. | 
| Creating the windows. | 
| Progress check: Main structure completed, namely walls, floors, openings and roof. | 
| Incomplete front elevation. | 
| More Boolean to create the door that connects the reading room to the out door balcony. | 
| Boolean difference outcome. | 
| Creating the four front windows, meant for light and ventilation. | 
| Starting to look about right. | 
| Worked on doors and their frames. | 
| Elevation view. | 
| Took some time to created the timber screen (shown in the very darkly shaded rectangle). | 
| "God is in the details." - Mies van der Rohe Creating a panel door, mainly for aesthetic purposes. | 
| Up goes the sun-shading screen, done with the need of all four view of the house. | 
| More screen... More clicks... Even more sleepy. | 
| First time rendering a simple model on 3ds Max. This model was imported from Rhinoceros. | 
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| Quality wasn't that good. I didn't tune it up. | 
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| Rendered a different view. | 
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| We love creating shapes. | 
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| The main challenge was to get the contour's level right, fitting to the model's floor and base. | 
| Voila! The contour of a beach that slowly inclines into a hill of beach forest. | 
| I had to convert some pesky lines which I didn't quite clean up to a less striking colour. | 
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| Final colour render of the building and contour. | 
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| Testing material rendering. Yes? No? Hmm. | 








 
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