Enhancing the interior natural lighting by increasing the number of FG bounces, it seems a little more brighter. |
Adjusted light intensity and changed the environment settings to indoor daylight. |
Readjusted camera and experimented with mr Sky Portal which allows a more natural look in the room. |
Started adding materials and modifying environment. |
Added materials to surfaces that will potentially be reflected from the selected scene. |
Froze the camera to prevent the camera view from changing, it helps to identify the lighting, shadows and reflections that are to be taken into consideration. |
Creating textured materials using bitmap. A B&W version of the bitmap is used to bump the material to create the desire texture. |
First test render. |
Adjusted the camera and retested. |
Replaced the glass material for a more natural hue. |
Brought the camera closer for a better experience of the space. |
Day time render in progress. Took a long time to calculate the photon emissions. |
Adding free light to a space in class. Apparently the lights were too yellow. The material of the light is set to self-illuminate and also |
Readjusted type of light and intensity. |
Final render with wall thickness. |
First test render for night view. Where's the light coming from? |
It appears that I still had mr Physical Sky turned on in my Environment settings. Disabled the map and the outside got to the right darkness of night time. |
Final test render to ensure the lightings and shadows are correct. |
Night time render in progress. This render was faster than day time. |
Final Render (Day) |
Final Render (Night) |