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| Enhancing the interior natural lighting by increasing the number of FG bounces, it seems a little more brighter. |
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| Adjusted light intensity and changed the environment settings to indoor daylight. |
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| Readjusted camera and experimented with mr Sky Portal which allows a more natural look in the room. |
| Started adding materials and modifying environment. |
| Added materials to surfaces that will potentially be reflected from the selected scene. |
| Froze the camera to prevent the camera view from changing, it helps to identify the lighting, shadows and reflections that are to be taken into consideration. |
| Creating textured materials using bitmap. A B&W version of the bitmap is used to bump the material to create the desire texture. |
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| First test render. |
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| Adjusted the camera and retested. |
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| Replaced the glass material for a more natural hue. |
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| Brought the camera closer for a better experience of the space. |
| Day time render in progress. Took a long time to calculate the photon emissions. |
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| Adding free light to a space in class. Apparently the lights were too yellow. The material of the light is set to self-illuminate and also |
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| Readjusted type of light and intensity. |
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| Final render with wall thickness. |
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| First test render for night view. Where's the light coming from? |
| It appears that I still had mr Physical Sky turned on in my Environment settings. Disabled the map and the outside got to the right darkness of night time. |
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| Final test render to ensure the lightings and shadows are correct. |
| Night time render in progress. This render was faster than day time. |
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| Final Render (Day) |
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| Final Render (Night) |
















should choose a different view not the same one
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