Friday 13 June 2014

Work in Progress for Computer Applications

Project 2B: Still Renderings with Materials, Lights, Camera Views with Site Context (Interior Renderings)

Learning to create an interior ambiance in class. I created a standard space with an opening that allows daylight to enter.

Enhancing the interior natural lighting by increasing the number of FG bounces, it seems a little more brighter.

Adjusted light intensity and changed the environment settings to indoor daylight.

Readjusted camera and experimented with mr Sky Portal which allows a more natural look in the room.

Imported the model from Rhino again. As this project focuses on the interior, exterior context such as trees and contours were omitted. This reduces any lags and also allows more input of materials. I created mr Sky Portal for all the openings around the selected interior space.

Adjusting the camera to the selected space. This is basically a reading/ leisure room in the retreat house. It's a small space located in the front of the building which opens out to a sheltered balcony. Experimented with Raytrace, hoping to create sharper reflections in the glass, this is the test render.

Started adding materials and modifying environment.

Added materials to surfaces that will potentially be reflected from the selected scene.

Froze the camera to prevent the camera view from changing, it helps to identify the lighting, shadows and reflections that are to be taken into consideration.

Creating textured materials using bitmap. A B&W version of the bitmap is used to bump the material to create the desire texture.

First test render.

Adjusted the camera and retested.

Replaced the glass material for a more natural hue.

Brought the camera closer for a better experience of the space.

Day time render in progress. Took a long time to calculate the photon emissions.

Adding free light to a space in class. Apparently the lights were too yellow. The material of the light is set to self-illuminate and also 

Readjusted type of light and intensity.

Final render with wall thickness.

Using the same camera view, I added free lights into the cylinder shaped lights I created using boolean to get a hollow center. The light appears dim. The room is darker after I turned off the daylight and mr Sky Portals.

First test render for night view. Where's the light coming from?

It appears that I still had mr Physical Sky turned on in my Environment settings. Disabled the map and the outside got to the right darkness of night time.

Final test render to ensure the lightings and shadows are correct.

Night time render in progress. This render was faster than day time.

Final Render (Day)

Final Render (Night)




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